An elusive mystery of an enigma, wrapped in a riddle of scornful rage. Comes with a drink and side order of power fingers.
Name: Aslan Malchristi
Chapter Demeanor: Blackshield
Personal Demeanor: Scornful
Deeds: Protector of the Chapter
Chapter Ability: None (Black Shield)
Specialty: Deathwatch Apothecary Black Shield
Special Ability: Guardian of Purity
Total: 36,100 XP
Weapon Skill (WS): 50
Ballistic Skill (BS): 35 (40)
Strength (S): 70 (90)
Toughness (T): 50
Agility (Ag): 40
Intelligence (Int): 70
Perception (Per): 50
Willpower (WP): 65
Fellowship (Fel): 35
Mark: VII Aquilia
Armor History: Helm of Mordicus
Head AP: 7
Body AP: 10
Arms AP: 8
Legs AP: 8
Fate Points: 2
Corruption Points: 0
Insanity Points: 0
Movement: Half = 4/5m, Full = 8/10m, Charge = 12/15m, Run = 24/30m
Initiative Bonus: 4
Strength Bonus: 7/9
Toughness Bonus: 10
Ciphers (Chapter Runes), Climb, Common Lore (Adeptus Astartes, Imperium, War, Deathwatch), Forbidden Lore (Xenos), Concealment, Drive (Ground Vehicles), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Codex Astarte, Chemistry), Silent Move, Speak Language (High/Low Gothic), Tactics (Void Combat), Tracking, Tech-Use
Trained Skills (Add 10):Scrutiny, Dodge, Awareness
Mastered Skills (Add 20): Medicae, Deceive, Search
Talented Bonus Skills (Add 10): Medicae
Misc. Modifiers: Helm of Mordicus (to other space marines: Fel+5, Command+10; Autosenses:+5)
Ambidextrous, Astartes Weapons Training, Bulging Biceps, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master, Talented (Medicae), Autosanguine, Exotic Weapon Training (Astartes Webber), Signature Wargear (Astartes Webber, Master-Quality), Signature Wargear (Power Fist), Scourge of Heretics, Slayer of Demons, Swift Attack
Unnatural Strength x2, Unnatural Toughness x2
Astartes Bolt Pistol
Dmg: 1d10+9X, Pen4, Tearing
Dmg: 0, Pen0, Blast(5)/Snare
Astartes Power Fist
Dmg: 2d10E, Pen9, Power Field/Unwieldy
Dmg: 1d10+3, Pen3, Tearing/Balanced
Astartes Combat Knife
Dmg: 1d10R, Pen2
Astartes Frag Grenades
Range: SB x 3
Dmg: 2d10+2X Pen0, Blast(4)
Astartes Krak Grenades
Range: SB x 3
Dmg: 3d10+4X, Pen6
- Repair Cement
- Chapter Trapping, Unknown
Secondary Heart/Ossmodula/Biscopea/Haemastamen: Unnat Strength and Unnat Toughness
Larraman’s Organ: You do not suffer from Blood Loss.
Catalepsean Node: No penalty to Perception tests from lack of sleep.
Preomnor: +20 to Toughness Tests from ingested Poisons.
Omophagea: Gain a Skill or Skill Group by eating a part of the enemy.
Multi-Lung: Reroll and failed Toughness Test for Drowning or Asphyxiation. +30 to Toughness tests to resist gases, and reroll failed tests.
Occulube and Lyman’s Ear: Heightened Senses (Sight and Hearing), +10 to relevant Awareness Tests.
Sus-an Membrane: DEFUNCT
Oolotic Kidney: Reroll any failed Toughness Test to resist poisons and toxins, including attacks with Toxic Quality.
Neuroglottis: Detect any toxin or poison by taste with a sucessful Awareness Test. +10 When Tracking against targets you have tasted.
Mucranoid: Re-roll any failed Toughness Test caused by temperature extremes.
Betcher’s Gland: DEFUNCT
Progenoids: These can be removed with a sucessful Medicae Test.
Black Carapace: While in Power Armour, enemies do not get a bonus to hit you due to your size.
Enhanced Strength: +20 Strength
Auto-senses: Gains Dark Sight, immune to Photon/Stun grenades, Called Shot is Half action. Must wear helmet for effects.
Osmotic Gill Life Sustainer: Generates own air while helmet’s on.
Bio-monitor and Injectors: +10 to Tests to resist poison (30 against ingested poisons), pain suppressor with 6 uses that lets user ignore Critical effects for 1d10 rounds with each use, and wearer can only be stunned for 1 round.
Vox Link: Built-in vox caster.
Magnetized Boot Soles: Acts as Magboots.
Nutrient Recycling: Provides food/water for 2 weeks before wearer must make Toughness Test to avoid Fatigue.
Recoil Suppression: Can fire Basic weapons one-handed.
Giant Among Men: Gains Size (Hulking), but Black Carapace negates to hit penalty. -40 to Concealment tests, -30 to Silent Move tests.
Poor Manual Dexterity: -10 to delicate tasks unless equipment is designed for marines.