Xenos Hunters

Mission 9: The Hestian Conclave

The mission to hunt down Hardgrave had greater ramifications that could have been foresaw. The Kill Team breached the complex before meeting a Magos of the Adeptus Mechanicus who was vague and evasive when questioned. Alarms and an explosion however led the space marines to an underground prison. Inside they found a wide variety of mutants and psykers that were inexplicably released simultaneously.

Fighting their way downwards through the prison block they saved some sisters of battle that were hurt badly by a conflagration summoned by a strong willed witch. Continuing further in to save Canoness Commander Isabella Chevalier of the Order of the Bloody Rose they came upon a horrific scene of butchered and hanged sisters. Those still alive were being tortured by a group of massively oversized mutants which the Kill Team dispatched quickly. Though the ministrations of the Apothecaries and Techmarine the Canoness was stabilised and her armour patched up so that should could accompany the group.

At this point Hardgrave’s Interrogator, a Gottfrid Swedbourg, turned up with a force of normal prison guards and then escorted the Kill Team to his master. The ensuing verbal sparing led to a physical confrontation between Brother Anselm and the interrogator. Gottfrid died and this triggered a daemon summoning to occur with lesser daemons of Khorne appearing, all the sisters and guards ran while the Canoness held her ground as did the serfs alongside the Kill Team. Hardgrave activated some acro-flagellants while retreating down a hidden passageway. The lesser daemons were destroyed just as a Bloodthirster burst through the warp and the serfs were ordered to retreat in the face of this foe.

Omniel grappled the daemonic entity while urging his brothers to escape, they however stood by the techmarine’s side and worked together to slowly bring down the bestial looking creature. Anselm took up the Black Sword of the Imperial Blood-heirs from Balmung’s belt and used it to banish the daemonic general. The unique sword, hand forged by Sinbad, was powerful enough to accomplish this feat and lay low the titanic monster.

In the aftermath the staff of the entire complex were rounded up and ferried back to the Venator to be incarcerated including a reticent Magos. It took several days of void patrols through the asteroids surrounding the planet for Lady Captain Basilicus to track down Hardgrave hiding in the back of a powered down Arvus Lander that had attached itself to a large asteroid.

Inquisitor Oriel conducted private interrogations of Hardgrave, initiating the first through fourth and sixth Actions on the journey back to Watch Station Hestia. Oriel took his leave soon after arriving, stating his desire to contact associates to continue the search for the Chaos Frigate. Sinbad, Patriclus and Tellion also returned to the Watch Station not long after your arrival.

On arrival at the Watch Station the Ordo Malleus Grand Master Lothar Constantine of the Jericho Reach begun interrogations of the entire prison complex’s staff in an effort to find any trace of taint, many of them were granted the Emperor’s mercy, lest their infection grow. Watch Commander Mardon has spared you the indignity of such interrogations while the Canoness has renounced her Commandery’s oaths of protection for Hardgrave and was awarded special dispensation to remain at the Watch Station during your stay there.

A Conclave has been called with Masters of Ordos Xenos, Hereticus and Malleus all present. Grand Master Constantine has been joined by Lord Inquisitor Revan Thysser Nuroman of Ordo Xenos and Lady Inquisitor Lugenbrau Isis of Ordo Hereticus. They have brought two Inquisitors each with them and a few hangers on for the trial of Inquisitor Hardgrave, with Tellion submiting a Carta Extremis declaring him Extremis Diabolus, guilty of consorting with daemons and witchcraft most foul for which there is only one punishment. Death…

You have been called in to not only provide security for the gathering but also provide testimony during the trial.

+++Author: Inquisitor Tellion+++
+++Subject: Private/921
+++Downloading…..100%

Primary Objectives:
1. Testify at the trial
Secondary Objectives:
1. Provide security for the trial

Terrain: Watch Station Hestia, void station.

Insertion: Leave your room and go down the hall on your left, then take two immediate right turns. Follow the winding staircase down (don’t worry, it is space marine rated) and then take the second turn on your right… If you come to the beast pens filled with orks you have gone too far.

Gold aquila Thought For The Day: “We must be as unsleeping in vigilance, swift in judgement, merciless in deed.”

[Req 50 per kill team member. Shine your armour bitches, gotta look good for the trial. Parade inspection quality at least.]

You may pool Req as normal.

[Court Room]
Trial room   copy

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Mission 8: Devil in Disguise

[All Deathwatch Kill Team members have access to the “Death World Veteran: The Void” Distinction]

The rescue mission for Tellion was a complete success. The Kill Team not only recovered the Inquisitor (minus a leg) but also a Space Marine of unknown origin (minus an arm) and the Dark Eldar’s Ship Captain (minus his dignity). This was topped off with the rescue of the human slaves and the destruction of the entire vessel via the use of a nuclear device provided by Sinbad.

The Venator took moderate damage and her squadrons took some serious losses that are currently in the process of being repaired or salvaged, the vessel has reconstituted its losses into a single squadron of Fury and Starhawk void craft until full repairs are made with only a handful of shark attack boats surviving the rushed assault.

Tellion was in a wrathful mood when she awoke, blaming Inquisitor Markus Hardgrave for her capture. She asked for the Space Marines to hunt down her Ordo Hereticus rival and was going to join the team. Sinbad convinced her of the need to take a break to regain her strength and calm her mind. Sinbad and Patriclus left on a Kill-Marine mission on Hidule and the Inquisitor departed with them. The Storm Crusader presented gifts from his chapter for each member of the Kill Team prior to his departure.

Oriel stayed to oversee the mission to hunt down Hardgrave which lead the Kill Team to Dissimulo, a fyceline mining complex on Niveus. The Kill Team made best speed with an Aquila lander through the asteroids surrounding the planet to land on the surface where they met a black shield known as Aslan who claimed to have been sent to assist.

+++Author: Inquisitor Tellion+++
+++Subject: Private/746
+++Downloading…..100%

Primary Objectives:
1. Confront Inquisitor Hardgrave.
Secondary Objectives:
1. Find evidence within the Dissimulo fyceline mining complex to convict Inquisitor Hardgrave.

Terrain: Snow and ice outside, urban within the complex. Dissimulo is set on a mountain overlooking an extremely deep ravine.

Insertion: Aquila Lander

Gold aquila Thought For The Day: “The devil can cite Scripture for his purpose.”

[Req 70 per kill team member.]

You may pool Req as normal.

[Artist’s recreation of Dissimulo based on eyewitness testimony]
Dissimulo

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Mission 7: Delicate Misery

The Tau were expelled from Carth by the Kill Team’s efforts however both the main military encampment and the Tau cruiser were destroyed by the Chaos frigate. During this operation several new recruits were found, with Joffery the Arbitrator becoming Anselm’s serf and the primitive tribal people of Carthoga clinging to Sinbad’s shadow. The Tau ethereal was sedated and captured by the 13th Penal Legion (aka: Last Chancers) before being whisked away by the Kill Team.

During the expulsion of the Tau from Carth the Kill Team uncovered a reeducation camp attached to the morgue at Carth Hospital. The parliament was completely wiped out and a military dictatorship from supposedly loyalist staff officers is being set up. The King has also stepped out of retirement to re-take the throne in the power vacuum but that will be for the Ordo Malleus to decide. On that note the Kill Team also uncovered a cultist cell that was involved with a suspected traitor marine and summoned daemonic entities which were slain.

The rogue trader Arcturus Basilicus along with his heir Magdalena Basilicus were sitting at the edge of the system throughout the mission and were called in by Inquisitor Oriel when the forces of chaos played their hand. The fast chaos frigate managed to escape though. They had their navigators attempt to map its route through the warp but interference has meant they could only tell that the ship headed Rimward. That interference is a matter of speculation but Inquisitor Oriel believes that the cultists on Carth were enacting a ritual that allowed the Chaos frigate to exit the warp in high orbit over the planet without being torn apart by the energies involved. He also believes this was the reason why the frigate defeated the larger Tau vessel, the excess warp energy thrashed the Tau vessel, crippling it in the process.

The Ordo Malleus has indeed been called in, they will quarantine Carthoga and begin their investigations. They are spread thin though as both Hidule and Rahas have been rocked by cultist sedition and sabotage. Hidule’s missile installation was attacked by cultists, some of the deathwatch serfs left behind to guard it were cultists. It was however held by some of Inquisitor Tellion’s assets also left there. Rahas however has been dealt a significant blow, a virulent hemotoxin was introduced into the water supply and the initial death toll is grim. Colonel Damian Turner was killed by assassins along with several other staff officers stationed on Rahas.

All these factors have led the Deathwatch and the Inquisition to confirm earlier suspicions that someone in the Kill Team was a traitor. The suspect is none other than Watch Captain Tauron Oeris, the commanding officer of the Kill Team. While it is unconfirmed and the lance strikes on the main Tau encampment where Oeris was located further add to the confusion, the suspicion still firmly rests on Oeris. Oriel revealed himself to be part of Internal Prosecution, a group of Inquisitors whose primary role is to hunt traitors within the Imperium’s many byzantine institutions. The entire Carthoga operation was actually a cover to lure the traitor to reveal themselves, the side effect of reminding the Tau that their expansion cannot go on without recourse was secondary to Oriel’s main mission.

The Kill Team was taken away to Watch Station Hestia where they were interrogated and then taken under Watch Commander Deagon Mitthrawn Mardon’s wing. Several relics recovered by Sinbad were returned to the 2nd Company of the Salamanders, the Captain renewed and strengthened the oaths of the Salamanders to the Deathwatch. Anselm and Bellerophon dueled in personal combat, Anselm won but the battle brought the two brothers together, creating a nascent bond between them.

The Master of the Vigil informed the Kill Team that they would be part of a new task force. One that would hunt down the chaos frigate that was involved in the intervention on Carthoga and follow new leads pertinent to that hunt. In that effort Oriel enlisted the services of Magdalena Basilicus and her ship the Velox Venator to provide transport for the Kill Team. However the Team’s first mission is to rescue an old friend. Inquisitor Jestilla Tellion was taken by Dark Eldar raiders and her acolytes have called for assistance.

+++Author: Inquisitor Oriel+++
+++Subject: Private/460
+++Downloading…..100%

Primary Objectives:
1. Rescue Inquisitor Jestilla Tellion
Secondary Objectives:
1. Capture or Assassinate key enemy leaders.

Terrain: Close quarter ship combat, the dark cousins of the Eldar are renowned fighters

Insertion: Shark attack boat.

Gold aquila Thought For The Day: “Many are the faces of the great enemy, and many are the hands which do its work. Trust no-one. Trust not even yourself. It is better to die in vain than to live as an abomination.”

[Req 60 per kill team member.]

You may pool Req as normal.

[Recovered pict from a raid on Rotega]
Dark eldar raid   copy

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Velox Venator

BY ORDER OF HIS MOST HOLY MAJESTY THE GOD-EMPEROR OF TERRA

SEQUESTERED INQUISITORIAL DOSSIERS AUTHORISED PERSONS ONLY

CLASSIFICATION: Tertiary Level Intelligence
CLEARANCE: Magenta
ENCRYPTION: Cryptox v 3.5
AUTHOR: Inquisitor Oriel, Ordo Xenos, Internal Prosecution
SUBJECT: Investigation 658-95K
RECIPIENT: Lord Inquisitor Revan Thysser Nuroman, Master of Ordo Xenos, Inquisition High Council Officio, Jericho Reach Sector, Segmentum Ultima

I have concluded my investigation on behalf of our ordo and the rogue trader Arcturus Basilicus, his heir’s ship was indeed being infiltrated by spies working freelance for the great enemy. After I spoke the catechism of abolition and ended the heretic’s life I found the pre-written report to be sent to his masters, I have attached it for your review. Not only does it give us a lead to chase his masters but it also gives us a more in-depth look at Magdalena Basilicus’ ship’s capability.

LOADING ATTACHMENT: . . . . . . .
OPENING

To: [EXPUNGED BY ORDER OF THE INQUISITION]
From: [EXPUNGED BY ORDER OF THE INQUISITION]

Firestorm

Captained by Magdalena Basilicus

Firestorm Frigate “Velox Venator” (Swift Hunter in Low Gothic)

Dimensions: 1.8km long, 0.3 km abeam at fins.
Mass: 6 megatonnes approx.
Crew: 25000 crew approx.
Accel: 4.4 gravities max sustainable.

Built on Cypra Mundi before being extensively modified, this combat vessel is both agile and deadly.

Weapons: A powerful armour-piercing prow mounted lance sits prominently beneath the fore ram. Running along the uppermost deck are the elongated hangers, launch ramps inside allow the crew to scramble void-craft towards the fore, three at a time when needed. Built into the keel are drop pod launch bays allowing multiple pods, including those designed for unmodified humans to be deployed at the same time for planetary assaults.

Unique decks: The deck beneath the hangar is the manufactorum, where void craft are repaired or salvaged and fresh ammunition is prepared for them. Great lift and pulley systems connect the two decks to allow smooth transfer of recently damaged craft and their replacements. This deck rivals even the workshop of a minor magos in scope and rarity of its contents. Buried four decks below the manufactorum is the medicae deck, full of equipment likely to be found in the most expensive hospitals in the Segmentum Solar it also contains quarantine rooms and well stocked cabinets to keep the vessel’s crew in fighting shape.

Command and Control: Set behind the hangar in an elevated position is the adamantium reinforced bridge, the interior of which is filled with fine artwork. Silk battle honors, silver chased sculptures and painted masterpieces depicting famous heroes, battles and iconic events in Imperial history decorate the rooms and walls. Below the bridge, behind but connected to the hangar is the pilots chamber. A private chapel is present so they can prepare their immortal souls for combat, a training sensorium allows risk-free tactic and performance envelope testing and a finely kept ready room helps keep the pilots at their peak performance.

Additional features: On the exterior of the hull gilded gargoyles leer into space, from their open mouths gun turrets protrude, slaved servitors linked via mind-impluse technology allow them to defend the frigate from torpedo and void-craft attack. Additional retro-thrusters add the ships maneuverability while powerful sensors enable this interceptor to spot predators or prey early. The hull of the ship is more interesting however as it is lined with baffling screens and energy diffusers which turn the ship into a hole in the void, allowing it to close into a position to strike or flee when in danger. Safely enclosed within this hull is a highly disciplined crew who work to fulfill their masters will, often by preparing the various barracks set up inside to house regiments of Imperial Guard being transported throughout the Jericho Sector.

The key points you wanted evaluated are here, if you want to rest and the key weaknesses send those 2 million thrones you promised.

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Watch Station Hestia

BY ORDER OF HIS MOST HOLY MAJESTY THE GOD-EMPEROR OF TERRA

SEQUESTERED INQUISITORIAL DOSSIERS AUTHORISED PERSONS ONLY

CLASSIFICATION: Secondary Level Intelligence
CLEARANCE: Magenta
ENCRYPTION: Cryptox v 3.5
AUTHOR: Inquisitor Oriel, Ordo Xenos, Internal Prosecution
SUBJECT: FWD: RE: Watch Station Hestia
RECIPIENT: Lord Inquisitor Revan Thysser Nuroman, Master of Ordo Xenos, Inquisition High Council Officio, Jericho Reach Sector, Segmentum Ultima

1 Oriel Addendum: With such flowery abuse of the holy Gothic language I have half a mind to declare this idiot Excommunicate Traitoris. Is he one of Parkov’s recently elevated pupils? Please tell me this fatuous fool has no power over anything of note.

LOADING ATTACHMENT: . . . . . . .
OPENING

AUTHOR: Inquisitor Phlebas Issior, Ordo Xenos
SUBJECT: RE: Watch Station Hestia
RECIPIENT: Inquisitor Oriel, Ordo Xenos

Salutations, Sir!
I am glad to hear of your interest in Watch Station Hestia, my past work there has provided some intimacy as to its condition. Hestia is a space station that sits in the middle of a deserted system, built to guard an ancient but inert warp gate due to a specific reading of the Emperor’s tarot centuries ago. The markings found by Inquisitorial scholars such as myself and xeno-savants leave no doubt that the gate is architecturally linked to the Jericho-Maw Warp Gate that has allowed the current crusade to exist.

Among the scholarly or bored the gate and its nature are often points of friendly debate or argument. During the initial exuberance when the Jericho-Maw gate opened many Inquisitorial experts flocked to the gate to make active and inert comparisons but there was little progress. With the lack of activity many believe that no answer will be revealed in their lifetime but still, various theories are bandied about during talks between different philosophical factions whenever a High Conclave is called to convene.

The surrounding view of space is full of young nebulae, green, yellow and blue clouds roiling and twisting. Bright lights of nearby systems wink while a circumstellar disk of a young forming star almost feels like an eye watching the station from the deep void1. Closer in a faint dust cloud and the occasional slowly turning asteroids surround the station.

The station itself is large enough to house a full chapter of battle brothers and is well armed. However it is likely to be only lightly manned with a few astropaths, oath bound serfs and the occasional battle brother or kill team passing through. It is located in the void between the Canis and Acheros Salient, quiet, out of the way and undisturbed by interstellar traffic. A perfect location for hiding sensitive prisoners or conducting secret meetings.

I have attached a particularly impressive pict capture of nearby space from a port window for your pleasure.

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Mission 6: Carthoga servandi est

While the fleet was heavily damaged the Tyranid escorts were destroyed. The Hive ship burned up due to the kill team’s brave actions and the Steel Talisman survived barely. It orbits Rahas, a broken shell waiting for a long repair and overhaul, while it is currently quarantined. The navy ratings held off a good force of Tyranids that attacked them after they departed the Hive ship. They were however intercepted by a Dark Sons Thunderhawks whose occupants commenced gene scanning of the Navy crew, resulting in 52 ‘stealer infected’ men to be given the Emperor’s mercy. The rest, including Dark Sons dead and wounded where returned into safe Imperial hands.

The ground battle was fierce as ever, the rest of the Tyranids on the planet had re-grouped and were besieging the City of Lensberg once more. Only the timely death of the Norn Queen managed to give the Imperial Guard the opening they needed to break the enemies back. The most optimistic projections now suggest that it will be 10 to 20 years before the world is even begun to be considered fully cleansed of the dispersed xenos. Patriclus apparently acquitted himself with honour, a glowing recommendation from the canoness commander resulting in him receiving a Victory Star.

The footage and samples taken from the ship are being meticulously scrutinized by Inquisitor Tellion’s servants. The Dark Sons Strike Cruiser “The Steel Trident” continues to coordinate cleansing operations with the Imperial Guard on the planet. The shadow in the warp receding has reopened astropathic communication (The few remaining astropaths who managed to maintain their wits now working themselves to death to take up the slack) and a flurry of information about your actions has been set back to the Watch Commander. In return details on how the rest of the Achilus Crusade is proceeding brings grave news. More of Orpheus Salient is being lost to the Tyranid menace (although Inquisitor Tellion is optimistic about the information you gathered being able to turn that situation around) while the Acheros Salient is re-entrenching with the recent heretic “Infernal Offensive” pushing hard on their gains. The Canis Salient is continuing to be a meat grinder on the Greyhell front where Lord Commander Ebongrave is throwing everything that was not involved in the defense of Rahas in a rash attack against the Tau.

After your awards ceremony you were introduced to Oriel (known aliases: Orion) by Inquisitor Tellion. He appears to be taking control of or directing the next operation which is to disrupt the Tau on a fringe world spinward of Rahas. You are given until Rogue Trader Vito Rolf Hurst arrives to attend to personal activities and prepare for the next operation. The enigmatic man outlined his plan to have you surreptitiously secreted into the capital city of Carth under the guise of a diplomatic and trade mission being transported by the Rogue Trader. This is where the main influence of Tau presence is being made by an expansionist colony set up by the degenerate aliens to the south of Carth.

+++Author: Watch Captain Tauron Oeris+++
+++Subject: Private/810
+++Downloading…..100%

Primary Objectives:
1. Sabotage, misdirect, capture, assassinate, disrupt and terrorise Tau/sympathisers forces.
Secondary Objectives:
1. Remain undetected for as long as possible.

Terrain: City of Carth and surrounding countryside. There are scattered jungles outside the cities limits, the largest surrounds a volcano to the East of Carth. To the south of Carth there is a strip of desert.

Insertion: Via cargo containers being delivered to Carth by the Rogue Trader Vito Rolf Hurst.

Attached: Commissar Patriclus citation submitted by Canoness Commander Isabella Chevalier of the Order of the Bloody Rose.

“-last of the unit’s officers died, the Commissar took command of the remainder of the regiment and lead them in a charge to regain the “Perlow Gap”. There, on the lip of a trench, he battled three larger xenos breed (Tyranid designation “Warrior”) and their servant gaunts alongside the men. With bolt pistol and chainsword the Commissar slew the warriors, breaking the smaller creatures will so that his men could regain proper fighting positions and throw the invaders back. His courageous words and deeds inspired his men and saved the “Perlow Gap. His action were in upholding the highest traditions of the-”

Gold aquila Thought For The Day: “A warrior’s faith in his commander is his best armour and his strongest weapon.”

[Imperial instructional pamphlet]
1312449140041
[Req 90 per kill team member.]

Standard ammunition for your weapons will be available in enough quantity for you to resupply during your stay. Everything else you purchase will have to last you your time on Carthoga. This includes any weapons you purchase, ie: if you buy a flamer you will always have access to flamer fuel for resupply. However something like a melta bomb is a one off use and you will have to buy more than one before you go if you want more at hand.

Purchasing special grenades (eg: EMP grenades) provides 3 per purchase. Frag and krak grenades are treated like standard ammunition, you will have enough to last your time on Carthoga.

Vehicles or other personnel can be requested to be brought with you but there are weight restrictions.

You may pool Req as normal.

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Carthoga

+++Request For Planetary Datafax: Carthoga+++
PASSWORD: ********
. . . . . Access Granted

Planet Designation: Carthoga.
Class: γ-class2 (Civilised World), jungles are considered a lesser δτ-class2 (Death World).
Planetary Governor: The Honourable Prime Minister Verithos Gorge.
Governmental Type: Constitutional Monarchy.
Capital: Carth (~8,000,000 pop).
Total Population: ~70,000,000.
Feral jungle population: Unknown, thought to be only several hundred due to the harsh nature of the environment.
Tithe Grade: Exactis-[Crusade-Specis].
Geography: Similar in mass to Holy Terra, a single large continent surrounded by various archipelagos. The surface of the land mass is varied but mainly covered by plains and jungles. There is a strip of desert slightly south of the equator.
Planetary Defence Force: ~100,000. Mainly used to keep order and prevent animal attacks coming from the jungle.
Adeptus Arbites: 1500, 10 judges.
Satellites: Quata, Qulon (Natural Satellites)

+++Deathwatch Addendum: Code Epsilon+++
Tau Disposition: Tau main military encampment is set in the desert at the northern border which meets the plains. A more recently built expansionist tau colony is located close and to the south of the Imperial Capital of Carth. They have been trading with Imperials under the watch of a cruiser class Tau vessel that orbits the planet.
Adeptus Arbites: Thought to be all dead due to failed assault to prevent initial Tau colonisation effort.
Tithe Grade: {Tau presence preventing tithe collection}.

Gold aquila Thought For The Day: “As the Emperor protects, so must we.”

[Tau Propaganda]

Prop

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Mission 5: Regicide

With the Tyranids on Rahas in disarray the chance to save the planet is fleeting but withing the Imperium’s grasp. The Dark Sons Strike Cruiser “The Steel Trident” with the Imperial Navy’s Cobra class destroyers “The Revelation”, “Steel Talisman” and the Dictator class cruiser “The Inevitable” are returning to Rahas to attempt to prevent the planet’s destruction. Oeris has managed to transport the second kill team from their isolated position on the other side of the planet to join your strike. Your Casteus Ram has been sent from the Steel Talisman’s hangar to provide the deathwatch marines transport to the Hive Ship.

The Kill Team “Victoria Aut Mortis” is composed of a Space Wolf Assault Marine (Brother Balmung) and a Knights Teutonic Assault Marine (Brother Anselm). This Kill Team was decimated in the recent battles for Rahas. Although they were attacked by a weaker force they were defending a smaller city with less fortifications than Lensberg. They managed to hold the line but were reduced in strength to a mere two members that are now being amalgamated with your team. Captain Oeris and Decimus will be going with you but will split off to link up with a demolitions team from the Dark Sons. Their intention is to disable the pyro-acidic batteries of the Hive Ship, diverting attention from you. Your Kill Team must destroy the Nord Queen and shatter the present Tyranids link to the Hive Mind for good. Optional targets include the mycetic spore launchers that are continuing to rain fresh Tyranids upon Rahas and any spawning pools that you find throughout the ship, reducing the overall enemy resistance.

The Dark Sons are sending squads to destroy the Ship’s propulsion and bio-plasma batteries while drawing away more of the Tyranids from the Nord Queen’s side. They will be conveyed by boarding tubes and Thunderhawk gunships while the rest of the fleet engages the Hive Ship’s escorts and Imperial Navy squadrons clear a hole for you through the spore minefield protecting the Hive Ship.

You now stand with Captain Oeris, Decimus and Inquisitor Tellion on a prefabricated landing deck in Lensberg which the Caestus Ram will soon touch down upon.

+++Author: Watch Captain Tauron Oeris+++
+++Subject: Private/765
+++Downloading…….100%

Primary Objectives:
1. Kill The NordQueen
Secondary Objectives:
1. Destroy spawning pools
2. Disable mycetic spore launchers

Terrain: Interior of Hive Ship, expect a hostile environment.

Insertion: Via Caestus Assault Ram alongside Watch Captain Oeris and Decimus.

Gold aquilaThought For The Day: “You carry the Emperor’s will as your torch, with it destroy the shadows."

Caestus

[65 Req Per kill team member, Renown rank: Respected, pool Req as you wish]

Space marine Tactical Fire Support and Assault Strike Force Adeptus Astartes Assets are now available from the Dark Sons.

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Mission 4: Last Stand of Lensberg

The week since you returned from has contained much commotion and revelation as to recent events. While you were underground the Tyranids launched a sneak attack upon the Navy fleet defending to planet. “The Wandering Justice” was destroyed by a sudden overload of its warp engines at the start of the battle, destroying an enemy escort ship closing at ramming speed but also throwing the fleets formation into disarray. Word has spread of possible sabotage leading to surprise attack and the destruction of “The Wandering Justice” but this has been clamped down on by senior members of the military. “The Pious Servant” and the two sword frigates were heavily damaged but they and the rest of the fleet managed to disengage after the disaster that befell them, retreating to the edge of the Forheim system.

Soon after, the hive ship begun its invasion, sending mycetic spores into the atmosphere of Rahas. The disgorged Tyranids have amalgamated into a wave of creatures headed to the greatest source of resistance and biomass on the planet, Lensberg. The defense line is made up on a series of trenches with wooden steps for the guardsmen to fight from, behind these are aegis defense lines and bunker complexes filled with heavy weapon teams mounting everything from heavy bolters to lascannons. Behind these are where the reserves and off duty guardsmen linger in case of attack or the need to shore up a point in the defense. Behind these men are another set of trenches followed by tanks and mortar sections that will provide indirect fire when the time comes.

Behind the front lines are the rapidly fabricated or re-purposed buildings for keeping such a large army at the ready, barracks, munitorium stores, mess halls, first aid posts, shrines, all bustling with activity from the forces supporting and operating on the front. You have been staying in a barracks separate from these, closer to the Inquisitors base of operations and laboratory set up, where Cadmus seems to spend most of his days. The barracks was sterile clean but now has the same covering of slight red dust and the smell of the mine now inhabiting it. Omniel and Sinbad have managed to provide the rudimentary repairs required to put your armor back into fighting shape, although pitted and scarred the armor is now once again resolute in its defense.

Watch Captain Oeris debriefed you once his work at the front lines was concluded. “Outstanding once again brothers. My other kill team, now cut off from us, on one of the other continents has encountered only hybrids and a few genestealers up until this point. The purging of that brood eliminates a lingering threat and the new influx of promethium will ensure our tanks engines continue to run. This will also keep citizens within the city provided with electricity and running water, a morale boost to prevent rioting or panic that cannot be underestimated."

“Brother Cadmus’ and Inquisitor Tellion’s work has uncovered several results, confirmation of the link between this splinter fleet and Hive Fleet Dagon, a larger than normal brain in the broodlord and a muscle tissue susceptibility to specific vibration wavelengths. Brother Cadmus has reverse engineered a toxin that affects the brain of the creatures within this splinter fleet as well as helping to deploy a network of vibration emitters just outside out defense perimeter.”

“Now the Tyranid’s initial wave has formed and is headed to the city, you will take a position on the front lines to bolster the defenses. You are to hold the line as best you can while I co-ordinate your actions with local forces and relay battle information as it comes in. Make no mistake, this will be a hard battle. Few forces can withstand the assault of a concentrated swarm, let alone a splinter fleet’s worth, but we will prevail as the alternative is unacceptable.”

“Second kill team’s local armory is available for your requisitions, if you require other assets see me and I will request them from the appropriate authorities.”

+++Author: Watch Captain Tauron Oeris+++
+++Subject: Private/734
+++Downloading…….100%

Primary Objectives:
1. Hold the line.

Terrain: open ground, trenches, bunkers and if they fall, the streets and buildings of the city.

Insertion: None required, holding ground.

(The other ground and air forces on the front lines will be fighting their own battles in the background, if you want to have forces under your command to respond to enemy attacks or hold ground while you fight elsewhere you will have to purchase them before hand so that they become part of your command structure. You can prepare the area in front of where you are defending if you want to.)

Gold aquila Thought For The Day: “To admit defeat is to blaspheme against the Emperor.”

Deathwatch holding the line!

[50 Req Per kill team member, Renown rank: Respected, pool Req as you wish]

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Mission 3: Promethium Problems

After two weeks transition in the warp, much of it spent integrating the Mantis Warrior, Ultramarine and Black Templar into the squad, you arrive in the Forheim system. The shadow in the warp causing the fleet to make shorter jumps to prevent loss or disorientation and cutting you off from communication with the wider universe. As you enter the system contact is slowly made via the picket ships operating a wide net to help alert Rahas to when the hive splinter arrives, luckily the splinter fleet has either been busy somewhere else or has been slowed down for some reason. However in that time the Tyranid vanguard has made it on to the planet, perhaps they were always there and have only chosen now to rise up.

Reports of lightning raids from xenos breeds within outlying towns and villages has stepped up and now only a few cities remain untouched, the main administrative city of Lensberg a veritable fortress with the amount of imperial guard regiments now defending it. The presence of Battle Sisters and the Sisters Hospitaller bolstering the courage of the men on the ground, large troop transports from the Imperial navy having pulled back from the planet so not to be caught in a vulnerable position. Your fleet soon joins a force of 2 Sword frigates (“Paladin” and “The Haste”), the Dictator-class Cruiser “The Inevitable” and the Lunar-class Cruiser “The Pious Servant” to protect the planet and you are transported to the main city Lensberg with your commanding officer.

As you punch through the atmosphere Watch Captain Oeris zealously lays down the situation. “Our work on Hidule may of secured The Imperium a much needed fall back position but I would have it that we break this threat here, this far, no further!” “My second kill team has been rooting out the Xenos vanguard forces here for weeks but they have been thorough with their work and have left no trace of the beasts in the places they have cleansed.” “Both Brother Cadmus and Inquisitor Tellion suggest that we will require pure specimens to work on so that we can undermine the enemies strength.”

“Brother Cadmus, recover of this is pure specimen is an added responsibility which I know you will shoulder with pride.” “You men have already brought a world and its corrupt Governor to heel, now you defend a loyal one as is our sacred duty. We will not fail.” “The local liaison has informed me that a vital promethium drilling and pumping station has ceased communications and supply in the last day.” “This resource is vital to the continued operations of Imperial Guard on the planet and the stores it fills will be needed in the face of the coming darkness.”

“You will set out to the rural town of Weinestadt that surrounds the caves that house the drill and pump station.” “Brother Omniel, the local Techpriests have informed me that before you leave they will commune with you on the operation of this facility, its layout and how to re-engage its holy works.” “The Squad leader is given full engagements rights, the area is to be considered hostile and vanguard Xenos elements are to be expected.” “Finally, this is a highly dangerous environment, a stray shot hitting an exposed pipe could level the entire area so maintain fire discipline.”

“I am sending a preliminary outline of your mission objectives to your dataslates, the second kill team’s local armory is available for your requisitions, if you require other assets see me and I will request them from the appropriate authorities.”

+++Author: Watch Captain Tauron Oeris+++
+++Subject: Private/612
+++Downloading…….100%

Primary Objectives:
1. Restore power and full operational capacity to the promethium facility.
2. Purge present Xenos threat.

Secondary Objectives:
1. Recover a pure Xenos specimen, dead or alive.
2. Cause no excessive damage to the facility.

Terrain: Prepare for both open fields and tunnel fighting.

Insertion: Aquila lander is available for drop off if another source of transport is not requested.

Gold aquila Thought For The Day: “Vigilance is your shield.”

Kokarev target of opportunity 2 tif

[Req: 50 per kill team member]

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