Omniel

Dark Angel Techmarine

Description:

Name: Omniel
Chapter: Dark Angels
Chapter Demeanor: Son of The Lion
Personal Demeanor: Stoic
Deeds: Price of Victory
Chapter Ability: Stoic Defense
Specialty: Deathwatch Techmarine

Rank 8
Total: 48,700
Renown: 87

Characteristics
Weapon Skill (WS): 49 (39 +10 Advance)
Ballistic Skill (BS): 55 (45 Base +5 Chapter +5 Simple Advance)
Strength (S): 74 (94 with Power Armour) (54 +20 Advance)
Toughness (T): 73 (43 Base +20 Advance +10)
Agility (Ag): 42
Intelligence (Int): 68 (43 Base +5 Chapter +20 Advance)
Perception (Per): 38
Willpower (WP): 59 (49 +10 Advance)
Fellowship (Fel): 36

Wounds: 25/25
Fate Points: 4
Corruption Points: 25
Insanity Points: 0
Primarch’s Curse: The Secret
Movement:Half = 4 m, Full = 8 m, Charge = 12 m, Run = 24 m
Initiative: 1d10+4
Strength Bonus: 12
Toughness Bonus: 14
Carrying Capacity (SB+TB = 26): Max Carrying – 2,250 kg, Max Lifting – 4,500 kg, Max Pushing – 9,000 kg

Skills
Awareness, Ciphers (Chapter Runes), Climb, Dodge +10, Common Lore (Adeptus Astartes, Imperium, War), Concealment, Drive (Ground Vehicles), Intimidate, Literacy, Navigation (Surface), Scholastic Lore (Codex Astartes), Silent Move, Speak Language (High Gothic, Low Gothic, Techna-Lingua), Tactics (Defensive Doctrine), Tech-Use +20, Tracking, Common Lore (Deathwatch)(Advanced), Forbidden Lore (Xenos)(Advanced), Interrogation +20, Demolition, Lore: Forbidden (Adeptus Astartes), Lore: Forbidden (Archeotech), Scrutiny

Talents
Ambidextrous, Astartes Weapons Training, Bulging Biceps, Heightened Senses (Hearing, Sight), Killing Strike, Nerves of Steel, Quick Draw, Resistance (Psychic Powers), True Grit, Unarmed Master, Mechanicus Implants, Mechadendrite Use (Servo-Arm), The Flesh Is Weak 4, Auto-Sanguine, Signature Wargear (Combi-Tool), Talented (Drive: Ground Vehicles), Peer (Adeptus Mechanicus), Sprint, Good Reputation (Order of the Bloody Rose), Disturbing Voice, Feedback Screech, Machinator Array, Chosen of the Chapter, Signature Wargear (Master) (Mastercraft Breaching Augur), Double Team, Logis Implant, Scourge of Heretics, Slayer of Daemons, Hunter of Aliens, Enhanced Bionic Frame, Luminen Charge

Traits
Unnatural Strength (x2), Unnatural Toughness (x2), Machine 5, Auto-Stabilized

Distinctions
Reason and Will, Unshakeable
Implants
Secondary Heart/Ossmodula/Biscopea/Haemastamen: Unnat Strength and Unnat Toughness
Larraman’s Organ: You do not suffer from Blood Loss.
Catalepsean Node: No penalty to Perception tests from lack of sleep.
Preomnor: +20 to Toughness Tests from ingested Poisons.
Omophagea: Gain a Skill or Skill Group by eating a part of the enemy.
Multi-Lung: Reroll and failed Toughness Test for Drowning or Asphyxiation. +30 to Toughness tests to resist gases, and reroll failed tests.
Occulube and Lyman’s Ear: Heightened Senses (Sight and Hearing), +10 to relevant Awareness Tests.
Sus-an Membrane: May enter suspended animation.
Oolotic Kidney: Reroll any failed Toughness Test to resist poisons and toxins, including attacks with Toxic Quality.
Neuroglottis: Detect any toxin or poison by taste with a sucessful Awareness Test. +10 When Tracking against targets you have tasted.
Mucranoid: Re-roll any failed Toughness Test caused by temperature extremes.
Betcher’s Gland: Spit Acid. If hit with 3 or more DoS, target has been blinded for 1d5 rounds.
Range: 3m Damage: 1d4 Pen: 4
Progenoids: These can be removed with a sucessful Medicae Test.
Black Carapace: While in Power Armour, enemies do not get a bonus to hit you due to your size.

Equipment

Astartes Bolt Pistol (Range = 30m , RoF = S/3/-, Dmg = 2d10+5X, Pen = 5, Clip = 14, Rld = Full, Special = Tearing, Wt = 5.5
Req = 5)

3 Astartes Frag Grenades (Class = Thrown , Range = SB x 3, RoF = S/-/-, Dmg = 2d10X, Pen = 0, Special = Blast (5),
Wt = 0.8, Req = 1)

3 Astartes Krak Grenades (Class = Thrown , Range = SB x 3, RoF = S/-/-, Dmg = 3d10+4 X, Pen = 6,
Wt = 0.8, Req = 1)

Astartes Combat Knife (Class = Melee, Dmg = 1d10+2 R , Pen = 2 , Wt = 2, Req = 3)

Repair Cement (Wt = 0.5, Req = 1)

Chapter Trapping (Seeker’s Robe, +3 to Scrutiny tests)

Astartes Bolter w/ Fire Selector (Range = 100m , RoF = S/2/4, Dmg = 2d10+5X, Pen = 5, Clip = 28, Rld = Full, Special = Tearing, Wt = 18
Req = 5)

Exceptional Astartes Servo-Arm (Class = Melee, Dmg = 2d10+16, Pen = 10) +15 WS

Mastercrafted Breaching Augur (Melee, 2d10+29 Damage, Pen 7, Tearing, Unwieldy, Power Field) +20 WS

Bionic Locomotion
Best-quality Bionic Arm x2 (10 bonus on Strength Tests, +10 bonus on Tests requiring delicate manipulation)
Artificer Mind Impulse Unit (
20 Tech-Use, Pilot, Drive, Logic, Inquiry, Ballistic Skill Tests with compatible systems)
Exceptional Augur Array (+20 to Awareness, re-roll Perception Tests)
Exceptional Bionic Heart (Grants Sprint talent)
Artificer Servo-Harness

Artificer Power Armor
AP: 12 Body, 12 head, 12 arms, 12 legs (-40 to Concealment, -30 Silent Move)
Enhanced Strength: 20 S after Unnatural Strength multiplier.
Auto-senses: Gains Dark Sight, immune to Photon/Stun grenades, Called Shot is Half action. Must wear helmet for effects.
Osmotic Gill Life Sustainer: Generates own air while helmet’s on.
Bio-monitor and Injectors: +10 to Tests to resist poison (
30 against ingested poisons), pain suppressor with 6 uses that lets user ignore Critical effects for 1d10 rounds with each use, and wearer can only be stunned for 1 round.
Vox Link: Built-in vox caster.
Magnetized Boot Soles: Acts as Magboots.
Nutrient Recycling: Provides food/water for 2 weeks before wearer must make Toughness Tests to avoid Fatigue.
Recoil Suppression: Can fire Basic weapons one-handed.
Giant Among Men: Gains Size (Hulking), but Black Carapace negates to hit penalty, still at -10 for Concealment (-40 total).
Poor Manual Dexterity: -10 to delicate tasks unless equipment is designed for marines.
Armor History: Death Is Joy

Requisition 150

Mastercrafted Storm Shield 70
Grapnel 3
Cartograph 5
Artificer Bionics: MIU 40
Motion Predictor 20
Melta Bomb 12

XP Spent: 49,200/49,600
The Flesh Is Weak 1 (800), Simple Intelligence Advance (200), Autosanguine (500),
Interrogation (200), Interrogation +10 (200), Interrogation +20 (200), Simple BS Advance (500), Intermediate Int Advance (500), Signature Wargear (Combi-Tool) (500), Simple Tougness Advance (200), Intermediate Toughness Advance (500), Sound Constitution x2 (1000), Talented (Drive [Ground Vehicle]) (500), Trained Toughness Advance (1000), Expert Toughness Advance (1500), Trained Intelligence Advance (1000), Tech-Use +10 (400), Expert Intelligence Advance (1500), The Flesh Is Weak 2 (800), Forge Master (2000) The Flesh is Weak 3 (1000), The Flesh is Weak 4 (1000), Tech-Use +20 (400), Armour Monger (500), Talented (Tech Use) (500), Signature Wargear (Master) (Barrage Plasma Gun) (1000), Weapon-Tech (600), Demolition (400), Reason and Will (600), Unshakeable (600), Dodge +10 (500), Lore: Forbidden (Adeptus Astartes) (200), Lore: Forbidden (Archeotech) 400), Disturbing Voice (400), Feedback Screech (500), Scrutiny (400), Machinator Array (1000), Signature Wargear (Master) 1000, Chosen of the Chapter (750), Double Team (500), Simple WS Advance (500), Intermediate WS Advance (1000), Simple Strength Advance (200), Intermediate Strength Advance (500), Trained Strength Advance (1000), Simple WP Advance (750), Intermediate WP Advance (1500), Logis Implant (500), Scourge of Heretics (1000), Slayer of Daemons (1000), The Flesh is Weak 5 (1000), Enhanced Bionic Frame (1000), Hunter of Aliens (1000), Luminen CHarge (500)

Bio:

“Served in the Ravenwing”
You have joined your brothers on many lightning attacks as part of the Ravenwing. Either as a gunner on a Land Speeder or an attack bike, your speed and precision against countless enemies of the Imperium is rivalled by few. You may have even been privy to secrets that few even in the chapter know.

An experienced battle brother, Omniel served in the Ravenwing with distinction before being inducted into the ranks of the chapter’s Techmarines. Even among the taciturn Dark Angels, he was considered especially dour, but his quiet exterior betrayed a stoic resolve, displayed during an engagement with an Ork Warband. Pinned in the wreckage of a downed Land Speeder, Omniel extricated himself with his servo-arm, his only remaining fuctioning limb, and continued to fight on, fending off his attackers until help could arrive. After recovering from his injuries, Omniel was invited to join the Deathwatch in recognition of his service.

Omniel

Xenos Hunters Scoops_Barkley